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Lil Smasher – Tips and Tricks: The Strategy Guide

Lil Smasher is a new physics puzzler for the iPhone and iPad platforms. You play as the Lil Smasher, a goblin who absolutely loves breaking stuff with his slingshot. Naturally, you’ve somehow ended up inside of the Museum of Priceless Artifacts, so your goal is to break as much of the priceless goodies as possible. Read on for some tips and tricks for Lil Smasher!

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Every stage that you play has its own pattern and its own way of breaking the object, and you will need to do some thinking in order to make it happen. For example, in level nine, you have to use the rock to launch the piggy bank, and then shoot it in midair, and in level ten you have to lodge a plank of wood inside the shelf, then knock the rock down so that it flips the wooden shelf out of the way.

You have two scoring metrics: The star score and your actual score. Your high score is for bragging rights against your friends, and for your own personal goalkeeping, and is effected by how few rocks you shoot, how much damage you can do overall, and how quickly you finish the stage. Play again and again to figure out better ways to beat the stage and to increase your score.

However, your star score is something else entirely. Your star score is entirely a matter of how many stars you collect within the stage. Collect all the stars by firing more rocks, and by bouncing them off of walls until you accurately hit your target. Then finish the stage only once you have all of the stars.

This game can be extremely frustrating after awhile, so don’t play it for so long that you get overly frustrated and end up being unable to beat the stages. Take a break for awhile – an hour away from the game will do you good.

Don’t be fooled by the “hacks” out there that claim to be able to beat the game for you if you fill out surveys. These are scams. The only way to beat the stage with the maximum amount of stars is to actually beat the stage and work on collecting every single one of the stars before you finish the stage.