Welcome to part 2 of the The Hobbit: Kingdoms of Middle-earth attack guide! Click here to go back to part 1 of the guide.
In general, you should have a good mix of all three different types of attack troops for all situations. However, scouting your enemy before you attack them is the best way to make sure that you send in the right mix of troops. Before you scout opposing kingdoms, you need to research Far Seeing, and the more that you upgrade your Far Seeing research, the more information that you can get from a scouting mission.
Once you know who to send in, know which troops are the strongest and know how strong an enemy’s troops are by checking their might. The first tier of attackers (your weakest foot, ranged and mounted troops) are worth four might each, the second tier are worth 16 might each, and the third tier are worth 24 might apiece. Your first tier has an attack rating of one, a life rating of 2, 400 speed and carries a load of 50, and costs 4 gold per hour for upkeep. Your second tier has an attack rating of two, a life rating of 4, 600 speed, carries a load of 40 and costs 8 gold per hour for upkeep. Your third tier has an attack rating of 4, a life rating of 8, 900 speed, carries a load of 30 and costs 16 gold of upkeep per hour.
Before you even scout another kingdom or a goblin camp, check their might rating. If it’s within a decent amount of might as yours, then generally, it should be okay to attack. The less might, the better, although defensive units have inflated might ratings compared to attack units, which is why it is necessary to scout your opponent first.
Even better, look for abandoned kingdoms, especially if you play in a world with a high fullness rating. You will be able to tell when a kingdom has been abandoned if the might rating is zero but the kingdom is still a fairly high level, and is still producing resources. These are VERY easy to go and raid for resources, or to inflate your own rating.