Welcome to part 2 of the War of Nations beginner’s guide! Click here to go back to part 1 of the War of Nations guide!
While we’ve only mainly touched on buildings and resources so far, troops are the most important part of the game. When your factory is at level 1, you only have the ability to train Jeeps and Tanks, both of which are fairly weak troops. Each time you upgrade the factory you will unlock the ability to train at least one new troop. From factory level 4 on, though, the troops you unlock will all require you to research the new troop in your research lab, which itself will have to be upgraded in order to be able to unlock the research. Yes, it’s a long process, but your new troops will be far tougher.
Once in the “training” area of the factory, click on the question mark by the troop type and you’ll see all of its stats. Damage denotes how much damage (of course) it can do to troops and buildings. Health denotes how much damage it can take before it’s killed off. Range denotes how close to the front line the troop will be (the higher the number, the further back; troops with low range will protect troops with high range).
Speed is how quickly a troop can get to a medium or long range troop. Capacity is how many resources a troop can steal during an invasion. Boosted range is range after a defense grid is built – this only applies to long range troops. In addition, there will be a small descriptor for each troop, which will usually hint at what their best use is – for example, Jeeps are cheap, Helicopters are long-range, and Rocket Trucks do a high amount of damage.
Each time you send troops out, you need to send a commander with them. Commanders can increase the statistics of your troops. Their attack and defense stats refer to how much they add to each troop’s damage and health ratings, while the leadership rating refers to how many troops these boosts will apply to. As your commanders engage in battles, they will gain levels. They can also be merged, fused or absorbed.
Fusion levels up a commander’s star meter by sacrificing other commanders, while merging “evolves” a commander by merging it with another of the same commander, increasing its maximum level from 10 to 20, then to 30, then to 40 on the final merge. The more stars a commander has, the more their stats increase per level that they gain. Upgrades allow you to use items to power up all of your commanders at once.