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Archero: Best Weapons Guide: Guide to All Weapons and Weapon Rarities

Archero is a roguelike that mainly features bows and arrows, but contrary to the name, there are a ton of weapon types in this game that you can get. You can acquire weapons of different rarities, too, from common all the way up to legendary weapons.

You’re going to need all of the best weapons and weapon upgrades that you can get, as there are ten chapters in this game, each of which is harder to beat than the last. Using various tornadoes, scythes, blades, and bows, you can make it far, even beating the boss of the final chapter.

Read on for a full guide to all weapons in Archero!

Complete Archero Guides:

The Weapon Types:

The Bow is your original weapon, and while it might just seem basic at first, it’s not a bad weapon to continue with. It has a very minor knockback ability, but not enough to notice before comparing it with other weapons.

Attack-wise, the bow has a good average attack power and a good attack speed. It’s perfectly middle-of-the-pack in every category, making it a good “default” choice against an entire range of enemies. It doesn’t have any obvious strengths, but it doesn’t have any obvious weaknesses, either.

The Tornado is not literally a tornado, of course; rather, it’s a tri-bladed throwing weapon, almost like three boomerangs put together. There is where it gets good.

The reason that the tornado is the best weapon is because it comes back after you throw it. So it has the possibility of hitting every enemy twice. It can hit once on the way out, and once on the way back. This can give you a huge advantage against single, large enemies, especially bosses, as well as an advantage against large mobs, where you can aim the boomerang so that it comes back to you and hits a ton of enemies in the process.

The Scythe is a long-range weapon, as are all of them (there are no melee weapons in this game), and while it only hits once per throw, it knocks enemies back when it hits them, allowing you to get off many shots before you have to avoid them.

The trait of knocking enemies back helps negate the lack of a double-hit, but so does the attack power. Per attack, the power of the scythe is very high, giving you a big advantage overall.

The Blade is a throwing knife more than a sword, and is the weapon with the best attack speed. However, it has the worst attack power out of all of the weapons. The knock-back is fairly nonexistent with this one.

So use the blade when you want a weapon that you can speed-attack with, rather than weapon with a slow attack. High-speed attacking is best for hit and runs, especially. And high-speed attacks tend to be really good against large enemies, such as bosses, making this a more effective weapon on the later chapters in the game.

Overall, in most cases, the weapon which has been upgraded to the highest rarity will be your best choice, regardless of which weapon it is. The exception comes when your weapons are all fairly close in level. Then you can pick based on the enemies that show up in a particular chapter, among other factors.

An example of this would be using the tornado in battles where large crowds of enemies are more likely to appear, or where larger single enemies appear. In both cases, you can do a lot of damage with the come-back feature of the weapons. Lining small enemies up and then attacking can subject multiples of them to high damage. And large targets will be easier to hit with the come-back shots.

Power-ups in battle:

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For the most part, the shortcomings of a weapon can be dealt with by grabbing the right kind of power-ups in battle. You can use power-ups to increase attack power, increase attack speed, increase the number of them that you throw at once, or you can add elemental traits to a weapon, such as fire and ice.

Whatever weapon you choose, the speed and power shortcomings can be dealt with by picking power-ups that negate your weakness. And weapons without a come-back feature can get the same advantage by using piercing or ricochet power-ups in battle.

Rarities and Upgrades:

Weapons have six different rarities. White is common, green is uncommon, blue is rare, purple is epic, purple and gold is perfect epic, and gold is legendary. So that’s a lot of different rarities to play with.

You earn new weapons by earning chests in battle. These chests can be earned by winning or by going a certain distance within the level, even if you don’t beat the boss of the level. If you earn a weapon out of a chest that you already have, then it goes toward increasing the rarity of the weapon.

Your rarity is far more important than the actual type of weapon, so whatever weapon is the most highly upgraded is generally the one you should default to in battle, although if another weapon is within spitting distance of the same upgrade level, it can often work better in specific situations, such as those named above.

Experimentation is key when figuring out which weapon works best. If you lose a round with one weapon, try it again with another one. Then another one, then another one. Just see how long it takes to pass a specific level with one weapon as opposed to the other.

The Best Weapon:

So with all of that knowledge, which one of the four weapons is the best weapon in Archero? Without taking anything else into consideration, generally, the answer is the tornado/boomerang, simply due to the advantages that can be gain by the tornado returning to you after you fire it.

This is especially true once you get to the later chapters and start facing more large single enemies. Line yourself up so that you can attack them on the comeback shot – this essentially allows you to double the damage that you would normally do.

Second best after that is the scythe, simply due to how high the attack power is and how much of a knock-back effect it has when it hits. The bow and the blade are a toss-up for third best, but they’re close. None of the weapons are OP, but none of them are underpowered, either.

Once you take everything else into account though – upgrade levels, power-ups, talents, etc, the answer becomes “it depends”. It’s all up to your overall strategy at that point, as well as the enemies you face.

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