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Fire Rides – Tips and Tricks Guide: Hints, Cheats, and Strategies

Fire Rides is a new endless web-swinging game by Voodoo, who is fast creeping up on Ketchapp as a top purveyor of quick endless games for the iOS and Android platforms. Your goal in this game is to get the highest score that you can by swinging a long distance, through a bunch of hoops, and you can keep going until you smash into a wall. Read on for some tips and tricks for Fire Rides!

When you’re in the middle of a run and you crash, your run is done. The first time that you crash, you’ll get the opportunity to watch an ad video in order to start from the score that you left off at; however, if you don’t start over again, a full ad video will play anyways. So you might as well go for the second chance, unless you’re playing without an internet connection.

You don’t have to go through the hoops, although you do earn points when you go through them. If you do go through a hoop, you earn points, but if you don’t, you’ll just keep going, and you’ll earn points from the distance that you swing anyways. Hoops are useful to aim for anyways, though, because they give you a target to aim for when you are swinging.

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Aim for the green circle in the middle of the hoops for extra points. Go through one, and you will earn two points instead of one. Go through a second one for three points, a third one for four points, and a fourth one for five points. Anything after four in a row will be worth five points until the chain is broken, so keep the chain going as long as possible to speed the points along.

Right now, there are no skins in the game. If you click the skin icon, then you will get a popup saying that skins are coming soon. Keep on the lookout for future updates to the game, as the next one is the one that’s likely to bring the skins. Once they come out, we’ll post a guide on how to earn all of them. They’ll be earned by actions rather than by currency.

Some of the hoops will have a string attached to them, and some of them won’t. If they do have a string, then you can fly through the string for a point, rather than having to go through the hoop itself for a point.