Revolution is a new endless game by Bulkypix for the iOS and Android platforms. Your goal is to get your square out of the circle and into the next circle, and to do that over and over until the inevitable crashing moment. The circles provide all manner of different challenges, so you have to stay adaptable in order to put up consistent high scores. Read on for some tips and tricks for Revolution by Bulkypix!
You have to send your square through the blue part of the circle and avoid the pink part of the circle. This goes for both the circle you’re leaving and the one that you are entering. If you hit the pink wall on either circle, you’re done for and you have to start all over again.
Much of the high scores are luck. Some of the circles will spin before you enter them, some of them will only begin spinning after you enter them, and some of them will not spin at all. Some of them will even have completely non-existent walls, meaning that you can shoot in or out of them whenever and wherever you want without having to worry about hitting anything.
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If you want to compare your high score to other players, go to the Game Center or Google Play button, depending on what platform you play this game on, and look at the high scores. If you see any really unrealistic ones, then ignore those as they are hacked. Once you get down to the ones that look insanely high but still realistic, that’s what you are aiming to beat.
If the game gets too frustrating, step away from it for a little bit so that you can take a break from it and let the adrenaline go away. Once it does, the muscle memory and hand/eye memory will take over, and you will find it a whole lot easier to make it through tough obstacles than it was the last or first time that you played this game.
The toughest parts of each stage are where you have two circles spinning at the same time, the one that you are inside of and the one that you are trying to get inside of. Wait a little bit of extra time to get these ones right. There is not too much hurry to get into the next circle, so long as you don’t let the walls close in before you jump over.