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Guide to Bubble Fins for iOS: Tips, tricks, hints, cheats and strategies

Bubble Fins is a new bubble “shooting” game for the iPhone and other iOS platforms, which plays much like some of the earlier bubble shooters such as Bust A Move (I.E. not with all kinds of score-driven twists and turns such as Bubble Witch Saga) but has a twist where the goal is to rescue mermaids who are trapped inside bubbles. Your grade can be anywhere between 0 and 3 stars like with most of these types of games, but your grade depends on how many fish you shoot, not your score, since there is no score system. Read on for some tips and tricks!

Energy runs out quickly in this game if you are playing a difficult stage over and over, losing and trying to beat it, and it takes forever to come back. You can speed that up though by going to the date and time settings for your phone (or other device) and setting the time an hour or so ahead. Even better, if you do this and then go back to the app, and then set the time back to normal, and then go back to the app again, your energy will be completely restored no matter how much time you added on.

If you need to get a lot of coins in a short period of time, go to one of the really easy stages, especially level 1, and play it over and over. You’ll earn the same amount of coins as a reward for beating it that you did before, and you won’t lose any energy if you beat the stage.

With most stages, sneaking up the side of the stage with trick shots, trying to drop massive amounts of bubbles at once, is a good idea. However, there are some more difficult stages, such as stage 16, where the best bet is simply to go straight up the middle of the stage, popping groups of bubbles and allowing the bubble stack to lower itself.

This is especially true for stages which have lots of lazy fish on them, which require you to knock out the bubbles that they are hanging off of. Also, when you are aiming, put your finger as far up the screen as possible, so that the screen is not as sensitive to accidental finger movements as you’re pulling off of the screen to fire.