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Guide to NFL Quarterback 13 (NFL QB 13) for iOS: Tips, tricks, hints, cheats and strategies

NFL Quarterback 13, also known as NFL QB 13, is a new quarterback “simulator” by Full Fat Games for the iPhone and iPad. You get to play as a brand new quarterback for your favorite team, or for any team that you choose, and you participate in drills, training, and games. As you play and gain experience you will earn new fans, earn credits and tokens, and earn other assorted random bonuses, and try to compete with your Facebook and Game Center friends in order to earn the best possible score. Read on for some tips and tricks for NFL Quarterback 13!

In the training camp mode, you can only play for upgrade points once per day so make the most out of every play session. However, you can play for nothing as many times as you want, so practice as often as possible in order to maximize the amount of upgrade points that you get when you do play.

When playing the play maker mode, you can go for a nearly unlimited amount of time if you want to, so long as you keep putting together catch streaks. You have three “lives”, or fails, that you are allowed before you lose, but When you put together a long enough catch streak, you will get more balls back.

There are two ways to go a very very long time. You can either go for long passes and dodge the linebackers who come after you, or, you can ignore the red/green arrow changes that appear over your receivers and simply nail short pass after short pass to them, regardless of the arrow color. Throw the ball so that they can catch it on the run, rather than having to slow down to catch it, and the vast majority of the time, they will beat the defender.

As the score increases, the wind speed increases, so watch out because once you hit about 20 million points you’re dealing with 60 MPH winds, and the wind speed just keeps increasing along with the score.

If you aren’t going for a high score, though, then lose intentionally once you hit around 3 to 6 million points. You earn a certain amount of credits and fans after each level, but the number goes stagnant after around 3-6 million, leading to MASSIVELY diminishing returns and causing it to take a whole lot longer to build up fans and credits.

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