Summoners War: Sky Arena is a new role playing game with trading card elements for the Android platform, as well as iPhone and iPad. One of the unique features of this game is that you can awaken your monsters, meaning that they change form, get a new name, and become more powerful in every way. You need awakening materials in order to do this, though. Read on to find out how to get more awakening materials in Summoners War: Sky Arena!
The first thing that you have to do is to play far enough into the scenarios that you beat the Kabir Ruins. Once that’s done, go to the various missions on the left side of the main menu and you’ll see that the Cairos Dungeon is now unlocked. This is where the fun begins.
There are a number of different daily dungeons, all of which are based on the elements of the monster that you want to awaken. Fire essence will be found in the Hall of Fire, water essence in the Hall of Water, wind essence in the Hall of Wind, light essence in the Hall of Light, and dark essence in the Hall of Dark.
Unless a special event is happening, each of the elemental halls will only show up on a specific day. The Hall of Dark shows up every Sunday, that Hall of Fire opens on Monday, the Hall of Water opens on Tuesday, the Hall of Wind opens on Wednesday, the Hall of Light opens on Saturday.
Magic essences are also required in order to awaken a monster, no matter what their element is. Luckily, that Hall of Magic is open every day of the week. Unlike the other halls, you will fight monsters of many elementals here.
Each dungeon has 10 stages. There are three different classes of each essence separated by rarity, and those are low, medium, and high. The farther you get into a dungeon, the more likely you are to find the rarer essences. Once you beat all 10 stages of a dungeon, you will also unlock an elemental – specific secret level.
If you are having a hard time finding the rare essences, build a Fuse Center on your island. When you build a Fuse Center, you will be able to merge essences together in order to create high rarity versions of that same essence. For example, if you merge 10 low rarity fire essences together, you will get one medium rarity fire essence.