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Club Penguin Sled Racer – The Ultimate Tips, Cheats, and Strategy Guide

Club Penguin Sled Racer is a new endless-sledding game that is affiliated with Disney’s social network for kids. In this game there are no upgrades, no currency, no this or that – all there is is you, the sled, the penguin, and the will to go a long way while riding an inner-tube. Read on for some tips and tricks for Club Penguin Sled Racer by Disney!

There are a few main moves that you can do in this game. Holding on the left side of the screen, of course, causes your penguin to turn left, and holding on the right side of the screen causes your penguin to turn right. Tapping on both sides of the screen at the same time causes you to jump, while tapping on both sides of the screen at the same time in midair causes you to do a hard/fast landing.

Instead of holding left or right, tap over and over on the left or right side of the screen so that you can execute your turn a little bit more slowly. Once you get going in one direction, it’s difficult to change direction, and holding on the left or right side of the screen can send you flying so fast in that direction that it’s hard to recover and you end up smashing into a tree.

Once you get a high score at Club Penguin Sled Racer, the next run will be slightly tougher. Once you pass your high score, all of your points will be doubled for the rest of the run, meaning that the lower your high score is to begin with, the sooner that you can start the points doubler.

If you want to start the doubler over again, go to the options menu, then hit the third button (the one all the way on the right.) The third button will clear out your high score, settings and saved game data, meaning that you’ll do the tutorial again but you’ll be able to start with a really low high score.

Be sure to hit as many ice slicks as you can, because ice slicks act as speed boosts in Club Penguin Sled Racer. The more you hit in a row, the faster your penguin will go. After you hit enough of them and you get to a hill, go up the hill and jump in order to get major airtime, which will make for easy points without crashing (less obstacles to contend with until you land again).