Welcome to part 2 of the Castle Story beginner’s guide! Click here to go back to part 1 of the guide.
There are a number of types of buildings that you can build. Town buildings are strictly for earning money. They pay out a set amount of coins at a set amount of time – for example, the cottages pay out 70 coins every ten minutes, but you have to tap on the building to collect from it in order to restart the count. If you don’t, then it won’t continue to collect coins.
Crafting buildings allow you to craft items into new items, which allow you to complete new buildings, as well as to expand your properties. Resource buildings provide resources, which can then be used for crafting. Tap on them to start a specific crafting job, and then once the time is up, collect the item that you have just crafted.
Special buildings usually exist solely to further the story along, but they have other purposes as well. Lastly. royal buildings, once they are build, will add to your royal points. They also work similarly to town buildings, in that they collect coins, which you can earn by tapping them once they are ready to produce, but their main purpose is to earn you royal points.
Decorations don’t do much of anything; however, two types of decorations, which are wall decorations and wall decorations, earn you royal points. Wall decorations are much cheaper than royal decorations, and can be built sooner, but they earn you very few royal points. Royal decorations are more expensive and are locked until later experience levels, but they are worth more royal points than royal decorations are.
Nature items allow you to farm and to take care of animals. You can buy more farm plots, which in turn allows you to plant more crops, which can then be grown and harvested for coins. Plants grow into trees, which you can then cut down or remove later on in order to earn resources. Animals can be fed every so often for coins and experience points, and after feeding them enough, they will grow into adult animals which can then earn you resources. The “others” are other items, such as rock formations, which can be cleared out for resources.